Convert photographic textures to height, ambient occlusion, normal, dudv, and specular.
It’s easy with ShaderMap Pro.
This innovative application will offer you the possibility to easily create high quality maps.
ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics.
It creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or normal maps.
ShaderMap Pro makes this process fast and easy by providing a simple and powerful user interface.
Transform Existing Texture Maps
ShaderMap™ converts existing maps to different formats.
Below is a list of conversions currently supported by both ShaderMap CL and ShaderMap Pro:
Diffuse & Color Maps Height, AO, DUDV, Normal, & Specular
Displacement & Height Normal, AO, DUDV, & Specular
Dot3 Normal Maps Height, Normal, AO, DUDV, & Specular
Features
Easy Tweaking of Map Settings
Create and Save Projects Files
Configure Custom 3D Models
Commercial License
Auto 3D Preview
Command Lines from Settings
Configure File Properties
Regenerate Individual Maps
http://rapidshare.com/files/249624991/ShaderMap_Pro_v1.3.1.rar
full, no demo, its working
found here:
http://www.rapidshareindex.com/ShaderMap-Pro-1-3-1_246255.html
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